If you're determined to get blender data into your application, I'd probably just ask where blender is installed and shell out to it in background mode with a script to export all mesh data in a format designed for interchange ( .gltf or .obj perhaps) and read that. Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. A model loading library. The scene also has a list of all materials and textures. Extra formats can be supported by installing 3rd party software . Assimp. Class/Type: Exporter. For which languages is the API provided? • Material support with transparency and custom diffuse/specular/ambient lighting • Register as default viewer for supported model types • Import from local storage, or stream from http/https/ftp sources • Preloaded with sample models (courtesy of Assimp) • Supported model formats include: Asset-Importer-Lib - Read the Docs Only the FBX SDK can read/write FBX files perfectly. assimp-py · PyPI Bolded file types are preferred. The 3D models come from the free models of Assimp or from models made by . Open Asset Import Library (short name: Assimp) is used in Spring for loading a number of common and well supported model formats (.3ds, .dae, .lwo, .blend - currently .obj is parsed by a different code path). Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. from my point of view every format should be supported. Portable library for importing many well-known 3D model formats. assimp/assimp - Gitter And there's even a workaround to compile Assimp without boost - with some minor limitations. Some examples of how to use it are in the downloaded "samples" folder. Spec-Gloss Shading Model (Default for OBJ only) GitHub - AminAliari/assimp: assimp with Premake
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